M4A1 animations: Logic and Idle
Bulletstorm » Devlog
July 2, 2024
Entry: 12.0
I started editing our animation script so that when the player pressed 2, there would be a transition from fists to M4A1. I did this fairly quickly. I then got to work with the left arm for out M4A1 animation. Now that's easier said than done. But after a couple of tries, I got just how I wanted. Now, It was time for the idle animation. I just copied the last frame of the M4A1 to fist animation, and pasted it. For tomorrow, let me know what you guys want: animations or game mechanics. By default, I'm adding a health script.
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Bulletstorm
Spy FPS adventure game! Estimated release in mid 2026!
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