Basic animations
June 23, 2024
Entry: 1.0
Today, I opened up unity and started with the basic animations. Specifically, an walk and run animation while your fists are active. I've decided not to use layers in my animating. Mostly because I've never used them before, but I also just want more control. So all that's in the game right now is the hunter asset, an M4A1, and a cool knife (The throwing knifes are on the hunter asset). But the animation didn't do anything while the game was running unless I set the booleans manually. So I make a simple script that got the animator on the player, then when W is pressed, the walk animation would begin. But if W wasn't being pressed run and walk were off. Is W && Left Shift is being pressed, run. So now I have a basic animations for run and walk! Tomorrow, I plan on making a character controller.
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Bulletstorm
Spy FPS adventure game! Estimated release in mid 2026!
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