M4A1 animations! (3)
July 2, 2024
Entry: 11.0
After a long day yesterday of doing nothing, I realized something. I was making the animation too detailed when the player couldn't even see the gun, and it was messing up the whole thing. So I did what I do best; delete all of my hard work and completely restart the whole animation. After 10 minutes or so, I got the grip perfect. So I started moving it, I put the stalk in a good spot, then I adjusted the clavicle, upper arm, lower arm, and hand rotation until I finally got it as good as it will ever be. Could use some polish, but I think it's good. The only thing wrong with it is it hides stuff from the player, and I may remove this in the next post depending on how much time I have. Thats all for today, thanks.
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Bulletstorm
Spy FPS adventure game! Estimated release in mid 2026!
More posts
- Taking A Break70 days ago
- Last Soundtrack71 days ago
- Roadmaps72 days ago
- Soundtracks73 days ago
- Change Of Plans74 days ago
- Animation Script Addition75 days ago
- Health Bar76 days ago
- Independence Day Special77 days ago
- Health Script77 days ago
- M4A1 animations: Logic and Idle78 days ago
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