M4A1 animations! (3)
July 2, 2024
Entry: 11.0
After a long day yesterday of doing nothing, I realized something. I was making the animation too detailed when the player couldn't even see the gun, and it was messing up the whole thing. So I did what I do best; delete all of my hard work and completely restart the whole animation. After 10 minutes or so, I got the grip perfect. So I started moving it, I put the stalk in a good spot, then I adjusted the clavicle, upper arm, lower arm, and hand rotation until I finally got it as good as it will ever be. Could use some polish, but I think it's good. The only thing wrong with it is it hides stuff from the player, and I may remove this in the next post depending on how much time I have. Thats all for today, thanks.
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Bulletstorm
Spy FPS adventure game! Estimated release in mid 2026!
More posts
- Taking A BreakJul 10, 2024
- Last SoundtrackJul 09, 2024
- RoadmapsJul 09, 2024
- SoundtracksJul 08, 2024
- Change Of PlansJul 07, 2024
- Animation Script AdditionJul 06, 2024
- Health BarJul 05, 2024
- Independence Day SpecialJul 04, 2024
- Health ScriptJul 03, 2024
- M4A1 animations: Logic and IdleJul 02, 2024
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